----------------------------------------------
ui.lua <<<<<
Icarus = 0
function UI.Event:OnUpdate(time)
	UI.Signal(1)
end
function UI.Event:OnSignal(signal)
	Icarus = 0
end
function UI.Event:OnIn/put(inp/uts)
	if inp/uts[UI.KEY.SPACE] then
		if Icarus >= 0 then
			Icarus = Icarus + 1
			if Icarus >= 40 then
				UI.Signal(2)
				Icarus = - 1
			end
		end
	end
end
----------------------------------------------
----------------------------------------------
game.lua <<<<<<<
function Game.Rule:OnPlayerSignal(player, signal)
	if signal == 1 then
		if player.velocity.z == 0 then 
			player:Signal(1)
		end
	end
	if signal == 2 then
		player.velocity = {x=player.velocity.x*1.5, y=player.velocity.y*1.5, z=200}
	end
end
----------------------------------------------
i n p u t 에 있는 / 제거
                     
                    
                                    
                                        
                                        추천 : 
2